How would you have cutscenes in which the characters talk or the story is told as text?

I have just finished all the levels in my game, and I just need to put it together and test it. The first thing I will do is add the cutscenes. I want to have cutscenes where text is displayed at the bottom that either has dialog between characters or the story's background is told, such as the ones in Zelda like this. How would I get each cutscene before each world on the same scene, but allow users to tap the screen to change the text? The game is 8-bit, so I also need to know how to put in my custom font style.

Comments

  • LoungeGamesLoungeGames Member Posts: 86
    Anyone?
  • natzuurnatzuur Member Posts: 304
    edited June 2013
    Custom fonts are not quite in gamesalad yet. This means you would need to make individual images for each text box. You can then import them and make a single actor that changes images based on a table value though.

    Create an attribute to track row and col of images like textimgRow/textimgCol

    Create a table called Imagetable, fille the cells with image names without the files extension and in order.

    Basically constrain attribute self.image to tablecellvalue(Imagetable,textimgRow,textimgCol)..".png"

    And then have a ruleset that on press changes the row and then another to change column if needed. Obviously it will take a bit more than that to get it right for your needs but that's should get you started.
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