Best way to clean up project files?

guru-at-zidwareguru-at-zidware Member Posts: 369
edited November -1 in Working with GS (Mac)
hi...is the best way to clean up GS projects (after placing pngs or making actors) is to delete images first from the lower panel then actors above?

seems like not all OLD stuff is deleted?

Comments

  • rebumprebump Member Posts: 1,058
    There was a similar post from "scorelessmusic" about cleaning and/or updating audio files at the file level. Similar concepts should apply there. I'd Google GS for his user name, "audio", "file", and maybe even "200".
  • guru-at-zidwareguru-at-zidware Member Posts: 369
    ok cool...like the new sketchy icon! just seems like they all don't go away after deletion?
  • iDeveloperziDeveloperz Member Posts: 1,169
    It would be nice in future updates to have folders for attributes, actors, images etc. Just to keep everything organised.
  • guru-at-zidwareguru-at-zidware Member Posts: 369
    or at least in alphabetical order from the pull down menus (like if I want to spawn an actor) Now the order is random or the order of import?
  • seancookeseancooke Member Posts: 9
    I'm sure this has been mentioned before...and also probably suggested that you shouldn't do it lest it mess with your project stability BUT:

    One of the first things I learned to do was to go into my project file ("Show Package Contents" right-click on project) and edit assets.xml and object.xml.

    Assets is an unformated XML list of your PNG's Audio...etc.
    Object is an unformated XML list of your Variables/attributes

    I would keep each section isolated, for example, in the assets.xml file, it runs right from picture to audio to other. I wouldn't mess with the major grouping order, just the order inside of each group. I have gone in there multiple times to reorder pngs and attributes.

    You can format the XML all you want, but the next time you open the project it'll remove the formatting anyway. I haven't had any issues, and it's ten times easier when you can organize your assets.

    If anyone is in the know, please give me a shout as to whether this'll break my project on compile. I can't imagine it would.
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