Boost Actor

yasoofxyasoofx Member Posts: 332
edited June 2013 in Working with GS (Mac)
Hello People, Can any one help me make a booster actor that when a player collides to it then it will boost the player

Comments

  • WingmanappsWingmanapps Member Posts: 458
    Boost the player???
    Boost life/speed/size/health/damage/etc etc etc.

    You need to be more specific or we wont be able to help you.
  • yasoofxyasoofx Member Posts: 332
    Boost the player???
    Boost life/speed/size/health/damage/etc etc etc.

    You need to be more specific or we wont be able to help you.
    Boost his speed for like 1 sec

  • TheGabfatherTheGabfather Member Posts: 633
    Tell how us how you're making him move in the first place :)
    The solution to your problem might vary depending on the existing Rules you are using (eg if your game is an endless runner type where your running Actor isn't exactly moving left and right, only the platforms are, etc).
  • yasoofxyasoofx Member Posts: 332
    Tell how us how you're making him move in the first place :)
    The solution to your problem might vary depending on the existing Rules you are using (eg if your game is an endless runner type where your running Actor isn't exactly moving left and right, only the platforms are, etc).
    Yes it is
  • TheGabfatherTheGabfather Member Posts: 633
    edited June 2013
    Well since your game's Character isn't the one moving...
    you should now know which ones to apply the "boost" to instead! :)
    When issuing values for Speed, perhaps you should try using an Attribute for that instead of hard coding it into the Actor's Move Rule (or whatever Rule you are using). Then apply in-game changes to that Attribute's value (eg When Boost mode is activated, make necessary changes then after some time has elapsed revert the Speed value to the default value). But there might be a better way.
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