actor interaction and scene transition

DookiDooki Member Posts: 247
edited November -1 in Working with GS (Mac)
Hey there.

OK:
- I have a target game.
- When you hit the target I have it set up to change scene. No problem there.
- Now I would to add it so an actor (a "YAY!" sign) drops down BEFORE the scene change.
- So, #1 How can I set it up so that when the target is hit the sign drops. #2 How can I delay the timing of the scene change so that you get to see the YAY sign for a sec and then scene change.
Make sense?? Thanks.

-Dooki

Comments

  • DookiDooki Member Posts: 247
    oooh, Thanks! Good call on the spawn actor. Grazie mille!

    OK, now the question I have is how do I adjust the timing of the transition?
    - Currently I have the collide/timer/change scene rule with the ball. When the ball hits the target the scene changes.
    - Should I apply the timing rule in with the target actor, and if so, should I group it with this spawning rule?

    Thanks,

    Dooki
  • DookiDooki Member Posts: 247
    OK, now I'm really messing this up! I had the sign spawn and drop to the bottom, colliding with the ground. Then I started messing with the size and now it does not collide. I've swapped actors for spawning and sure enough the other actor collides. I don't know what I did but my original sign falls straight through!

    -Dooki
  • DookiDooki Member Posts: 247
    OOps, never mind. I figured out where I went out.

    -Dooki
  • DookiDooki Member Posts: 247
    Hi all, still need help here.

    - I still cannot get timer/change scene to work ever since adding my spawn actor.
    - I applied the spawn actor to the target actor.
    - I had the time rule applied to the ball when it hit the target actor. ( and this worked before I created the spawn actor)
    - I have since tried to apply the timer rule to the target actor as well. No luck.

    Thanks!
    -Dooki
  • DookiDooki Member Posts: 247
    ...never mind I figure this out as well. Thanks!

    Oh wait, regarding "Timer," can someone explain:
    *Every
    *After
    *For

    Thanks,
    Dooki
  • VoidedSkyVoidedSky Member Posts: 1,095
    Dooki said:
    ...never mind I figure this out as well. Thanks!

    Oh wait, regarding "Timer," can someone explain:
    *Every
    *After
    *For

    Thanks,
    Dooki

    Lets say you put 7 sec. in the box.
    *Every: The timer will do the action once every 7 seconds
    *After: The timer will do the action once after 7 seconds
    *For: The timer will do the action for 7 seconds, EX: accelerate is in the timer, it will accelerate for 7 seconds, then stop. If there is a change attribute in the timer, it will change the attribute for 7 seconds, but it will only do it once.
    Hope this helps!
    ~CTM
  • DookiDooki Member Posts: 247
    Thank you! This makes sense now.

    -Dooki
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