Which games should I learn to create 1st and are the easiest to make, while which games are the hard
Richongs
Member Posts: 20
After reading through the manual and practicing while watching some youtube tutorials, I realize that there is a learning curve and some games are easier to make than others! (D'uh)
What games should I learn first (since they are simplest to make), then second (like intermediate) and finally last (which I assume would be like an angry birds or Zelda like game)? If you have any tutorials for the games too, that would be great!
Additional comments? And, suggestions?
(Also, I posted twice today because (1) was to say hi to the community and (2) this question was more specific)
~Rich
What games should I learn first (since they are simplest to make), then second (like intermediate) and finally last (which I assume would be like an angry birds or Zelda like game)? If you have any tutorials for the games too, that would be great!
Additional comments? And, suggestions?
(Also, I posted twice today because (1) was to say hi to the community and (2) this question was more specific)
~Rich
Comments
An RPG/Action RPG is going to take a while and be pretty difficult. A runner would be simple to intermediate. A platformer would be intermediate to advanced. Puzzle games run the whole spectrum. But like I said any game can end up being "Advanced" depending on the features and amount of polish you to put in it.
I am still watching the youtube videos and reading the manuals, but I cannot figure what would be a good order to watch them!
I found the cookbook, and am go through that as the basic, but after that I would like some advice...
I've done a couple full game tutorials for gamedev.tutsplus.com that are linked from my website in my signature. There is an Asteroids step-by-step and an Angry Birds style game step-by-step if you're interested in checking those out too.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
It wont take so long that you might give up,
It will give you a chance to do some artwork,
and potentially make some good income from a popular sound board.
It's a combination of practicing Logic within GameSalad, Scene Transitions, heavy on Attribute creation & manipulations, and critical lessons on how to design and use art/images properly.
Also a bit if User Interface / User Experience lessons thrown in there.
There's very little "animation" in these games save for special effects for correct answers and sliding screens, but then again games heavy on animations / movements I already consider intermediate and wouldn't be a very good starter experiment game.
Go with this if you agree with me, otherwise, go with whatever floats your boat
Good luck!
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I am yet to create a game due to study mode heh but I always wanted to make a JRPG game but I figured out I should make a simple one instead. After one or two simples game, move on the difficult game project depends on what you've learnt so far.
You could always start by making 'parts' of games. Or 'systems' as we call them
For example, in your JRPG I imagine you'd have a battle system. Perhaps try and just make that one part of your game.
Or the map system. Work out how to move a character around a map.
By making the little parts of a big game you'll learn a bunch of stuff and then be able to fit it all together at a later date maybe.
QS =D
Dr. Sam Beckett never returned home...
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