Free BEAT MACHINE BETA GameSalad powered!!!

willieharriswillieharris Member Posts: 294
edited June 2013 in Announce Your Game!
A few friends of mine ask me if I could make them a beat Machine using GS so I thought I’d give it a shot. This is not the final build, but it is near finished. I’m looking for some constructive criticism on the app. I appended values to the cells of a table though as if it were a multi dimensional array … in some ways I guess thats what tables are. Ha

I’m not looking for an overwhelming response from the dev’s here, but any feedback will help.

FYI: If your not a fan of “HipHop” music, stay away from the music section and go straight to the “TS Beat Machine”/ sequencer. This build is “Closed Source” and only playable via the Mac. I hope to submit it to apple next week sometime.

Thanks in advanced!



MENU1


Drum Machine App

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited June 2013
    Looks great, Wayne did a free beat box for DBA a while back using tables.



    http://www.deepblueapps.com/gs-beat-box-2012-demo/

    Darren.
  • willieharriswillieharris Member Posts: 294
    edited June 2013
    @DeepBlueApps

    OMG!!!!! I love the way that sequencer looks already! I want to download it NOW!

    I think I'm developing a man crush here!

    okay.... Let me calm down. "I so Jealous and filled with mix emotions".

    I love the way this works, reminds me of the CakeWalk/ Sonar/ Steinburg stuff


    FYI:...Currently downloading

    After watching that I now realize I don't have a Temp controller!
    is this GS engine?!?
  • willieharriswillieharris Member Posts: 294
    @DeepBlueApps

    -Way to send me back to the drawing board man! ^:)^

    I'll give feedback after using it shortly ...
  • willieharriswillieharris Member Posts: 294
    edited June 2013
    @DeepBlueApps
    your code looks far more effiecient then mine... I'm very impressed, but your resume is impeccable, so its not that big a surprise coming from you!

    It's not hard to find the heavy hitter developers that use GameSalad; in fact I can count them on two hands. You are one of them!

    Thank you for the feedback man, I do apprieciate it! =D>


    Your generating more Draw calls, but I'm using light years more memory on the graphics side! I need to convert images to Targa etc.HA
  • BrunoGamesBrunoGames Member, PRO Posts: 87
    Very interesting, well done.
  • willieharriswillieharris Member Posts: 294
    @BrunoGames

    Thank you very much! their pretty easy to please, which makes my job a lot easier.Ha
  • BoomshackBarryBoomshackBarry Member Posts: 712
    Nice one, it's a nice change to see GS being used for projects other than games.

    Makes me wonder what other software types could be made with GS...
  • willieharriswillieharris Member Posts: 294
    @BoomshackBarry

    I completely agree, depending on what the user/ client wants, I'm sure a lot of different software could be created using GS... I personally use it as a suedo code engine a lot of times. Its so much easier to think without hundreds/thousands of lines of code!
  • BoomshackBarryBoomshackBarry Member Posts: 712
    It makes me think that a basic animation system *might* be possible too. Imagine something like a basic flash animation software. The user couldn't import anything but you could supply some basic shapes (circles, squares, triangles), making all the graphics white to allow their colours to be changed.

    Then you could create a basic time slider, let the user drag shapes around the scene and record their position, rotation and sizes at each particular time in a table. You could then interpolate those table figures to play back the animation. You could also let the user manipulate the colours of the white graphic shapes at various times along the slider too. Using different values for timers you could increase or decrease the interpolation times to get slow fades or quick changes.

    My mind is racing haha. I don't have the time to attempt anything so epic but I reckon it's doable.
  • willieharriswillieharris Member Posts: 294
    @BoomshackBarry

    I would say your on to something, but I think you know that already...
    The logic for how things could and should work is what divides the rookies from the pros.
    -You my friend are on point! Ha

    Needless to say, all the logic and relationships of objects you described are possible with GameSalad. The only real limitation of this engine is the users creativity. Recording object properties in GS with table are fundamentally easy; so rarely seen functions like "Rewind" from games like 'Brave" and Prince of persia are not at all difficult if your comfortable in GS.

    (tables are a must!)

    I'm sure at the rate these different indie IDE's are making progress, game Salad is bound to give users an option to create our own plugin, and APi' as well....

    After all, competition with software developer IDE's is debatably more cut throat then that experienced by us indie game developers.

    CHURCH!
  • BoomshackBarryBoomshackBarry Member Posts: 712
    You're right man tables are the way! A rewind mechanic in a GS game really would be awesome to see.

    And yeah it was mentioned by CodeWizard a while back that custom scripting would be implemented at some point, so once we've got that the sky really is the limit I guess.

    By the way, I don't mean to derail this thread too much but what happened to those documentaries you were making last year? I really enjoyed watching them, but I'm sure it was a lot of work to put them together.
  • willieharriswillieharris Member Posts: 294
    Omg, that was so much fun! I've decided to stop completly with those for now, I'm currently going through an accelerators here in Milwaukee starting July 13th, and doing a lot of independent contract work all while trying to prepare for a big move to California. Yeah, I'm swamped! I want to start/finish those documentaries and I have sooooo much video pre recorded all ready. I just have to get stable again. To tell you the truth! I have lots of completed footage, It's just a matter of slowing things down now. Once I get relocated, I plan to start back! I've done about 7 videos that I haven't even show anyone yet. But yeah! My plate is full right now trust me, no one wants to see them more then I want to release them.... I hate to sale you a dream, but lets just say coming soon...Ha

    I'm such an A$$ for starting and stoping like that I know! :((

  • BoomshackBarryBoomshackBarry Member Posts: 712
    No not as A$$, it's pretty awesome that you ever started doing them in the first place. I always wondered how your had the time to produce them at the same time as your games.

    Good luck with all your projects, sounds like you have your hands full. I'm sure the videos will be worth the wait whenever you get back on to them, just don't push yourself too far!
  • finalcutbobfinalcutbob Member Posts: 130
    Hey this is pretty cool!
  • willieharriswillieharris Member Posts: 294
    edited June 2013
    @BoomshackBarry

    Yeah, that stuff requires an insane amount of work when your working independently.
    I had no clue what I was signing up for when going that deep into all those different areas of development. Not enough time in the day I tell you!

    @finalcutbob

    Thanks!
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