Adding and Testing Show Banner behavior

I want banners show in all scenes so do I need add "Show Banner" behavior in each scene if I have more than 50 scenes?
Which one is good to choose while publishing "Apple iAds or Mobclix" if game is going to be published to App Store?
is it possible to check show banner while I'm testing the game with AdHoc?
Thanks in Advance!

Comments

  • HymloeHymloe Member Posts: 1,653
    I've just published an AdHoc build, and I'm not seeing any banners.

    But they do show up on the iOS viewer.

    Not too sure if that's what's meant to happen or not.

    Did you get anywhere with yours?
  • HymloeHymloe Member Posts: 1,653
    Spoke too soon. They don't show up for a few minutes. Then, they start to work.

    Strange. But there you have it.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    As I said in another thread, Apple's test ad system can be slow to respond.
  • alarm656alarm656 Member Posts: 291
    Spoke too soon. They don't show up for a few minutes. Then, they start to work.

    Strange. But there you have it.
    When I tested iOS version I was able to see test show banner. Now my app is in App Store. But I don't like Apple's iAd bunners, because they are showing bunners from another App Store apps. About American bank app and about game something like "hay day". I have expected to see in banners ads about Channel, GMC, Toyota, about Hollywood actres))). Android version not shows ads. I have settled all mobclix requirements. Project ID, etc.
  • alarm656alarm656 Member Posts: 291
    Sometimes if I press iAd bunner than my app(game) freezes.
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