Ad Hoc Build Has No Icon

ShockDuckShockDuck Member Posts: 28
edited June 2013 in Working with GS (Mac)
Hey everyone,

My ad hoc game does not have an app icon even though I set one in ITC and the gamesalad publisher. Is this a bug? Im concerned it will remain this way when I submit to apple.

Thank you!

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you need the pro badge to post in the pro forum, which is a manual step. contact straightsaladshooter.

    usually when you see the loading wheel just run and run there is a bad rule somewhere that is causing it to break. Since it works fine on the iphone4 but not on the iphone5, it's probably something inside of the If attribute game.Screen.Size.Height = 568 rule.

    take a backup of your project and then go disable that rule in each actor one at a time and do an adhoc build after each one. the viewer is much more forgiving about bad rules, so it's useless when tracking down stuff like this. once you find the problem actor, delete the rule and recreate it.
  • ShockDuckShockDuck Member Posts: 28
    Thank you very much! I removed the resize attributes and it worked perfectly. Also on a side note, my ad hoc game does not have an app icon even though I set one in ITC and the gamesalad publisher. Is this a bug?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    make sure you first delete the app from your device
    then delete the icon from gs publisher website
    then readd the icon
    then recreate adhoc
    then install

    that should do it :)
  • ShockDuckShockDuck Member Posts: 28
    Thank you very much for all your help! Pretty much ready to finally publish!
    And @SaladStraightShooter may I please have my badge/posting privileges? Thanks!
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