Give me some topics to cover in videos for the community.

I usually make my videos based on the kinds of reoccurring question I see on the forum. Lately it's been slow around the forums. Give some input on what kind of things you feel we need more coverage of.

Comments

  • Bad wolf GuyBad wolf Guy Member Posts: 206
    Been waiting for you to ask this,

    1. Video on "how to get a million downloads"
    2. Video on "how to deal with failing at getting a million downloads"
    3. Video on "how to create a another clone"

    On all seriousness, there isn't really anything that needs to be covered that hasn't been covered. I hear all this new features that are coming soon, which you have already done some stuff on like loops, so I would support you to work with new features :) just my two cents :)

    Keep up the great videos
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yes I plan on getting out info on the new stuff as it becomes available.
  • dayofjackaldayofjackal Member Posts: 111
    How about parallax scrolling via tables? I'm sure that is something alot of people would like
  • dwibredwibre Member Posts: 192
    edited June 2013
    My suggestion would be a video about testing apps on new versions of GS Builder without deleting the old version. You have mentioned before about renaming your existing GS builder, downloading the new version, copying your app and testing. I'm sure you can explain this better on a video and its sometime I am interested in trying.
  • WingmanappsWingmanapps Member Posts: 458
    My suggestion would be a video about testing apps on new versions of GS Builder without deleting the old version. You have mentioned before about renaming your existing GS builder, downloading the new version, copying your app and testing. I'm sure you can explain this better on a video and its sometime I am interested in trying.
    @dwibre
    Just rename your gamesalad.dmg file to gamesalad 10.3
    When a new one comes along dont update the old one - simply download the new one from the website
    Now you have 2 versions.

  • dwibredwibre Member Posts: 192
    @Wingmanapps Silly question but where do I find the gamesalad.dmg? Can I just search for it in the finder? I don't have my mac with me so cant check it out at the moment. and renaming the .dmg wont effect existing projects?
  • BoomshackBarryBoomshackBarry Member Posts: 712
    How about a mini series that follows the creation of a basic game from idea all the way through to completed game. I remember when I was first learning there was a stage when I'd seen plenty of tshirt's tutorials but it was still a bit of a leap turning those individual tutorials into a complete coherent game. Might be handy for some of the folks just starting out.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    @dwibre the .dmg is the mac disk image that you download from the GS website that contains the Gamesalad installation files. It's what gets downloaded when you choose to download creator.
  • hangnhangn Member Posts: 28
    What about artifical intellegence? Useful for the enemies in the game and playing against CPU. (you said you have it in your game)
  • PaxPaxPaxPax Member Posts: 106
    I second the 'idea to completed game' suggestion. How about a tutorial on the debugging statement?

    I understand from posts that it is not the best but it may help - me at least. I currently use 'display text' to help but it gets rather cumbersome.

    Regardless, Thanks for all the ones you have done thus far as I have found them very helpful!!
  • ParkGamesParkGames Member, PRO Posts: 117
    LOOPing through tables updating all rows/columns quickly?
  • KnightStarKnightStar Member Posts: 162
    Hey Dave -

    How about a tutorial on text tweaks using the Display Text function? Such as adding spaces when loading and displaying text data from tables, inserting commas for large numbers, etc. I've seen a number of folks use cool text editing / modifying tricks with the Display Text function but they've never been shared and documented.

    BTW - big thanks for taking up the mantle of uber-video tutor. Kudos to you, sir!

    - KS
  • TheGabfatherTheGabfather Member Posts: 633
    @hangn But there are so many different ways to make AI. He'd have to make an example/video per type of game, per level of intelligence.

    I say, new GS minutes focused on optimising game performance. You can never have enough of those :)
  • EireStudiosEireStudios Member Posts: 451
    How about parallax scrolling via tables? I'm sure that is something alot of people would like
    I have to agree with you on this, I would love to see a tutorial on how it's done :)

  • RexCarsalotRexCarsalot Member Posts: 96
    First off, just want to say thank you for all the brilliant videos. Most of us couldn't pay for this sort of education and taking the time to make videos and demos for the community is invaluable. That goes for everyone out there taking the time to di this.

    As already stated, a AI instructional video would be great, no doubt. Perhaps something simple, for all the newbie folks like myself would be to take some of the templates and break them down, walk us through them. I know I would personally buy many more if I thought I could customize them. Most of the purchased ones are going unused until much later in the future. Just a thought, from the template challenged.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Hey guys some great stuff! Okay, @RP and I are beginning work on a new small game so when we get ramped up I can do a series that charts my progress. I can do some stuff on artificial intelligence. As was stated it really depends on the game and action one wants to replicate but I could show you some basic building blocks for different things. As for parallax scrolling via tables not sure why you need a table for it as most parallax is controlled off of the velocity and direction of the actor controlling the camera.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    As for parallax scrolling via tables not sure why you need a table for it as most parallax is controlled off of the velocity and direction of the actor controlling the camera.
    My thought as well. Kinda sounds like making a mountain out of a mole hill to me.
  • CasualEvolutionCasualEvolution Member, PRO Posts: 543
    (Excuse my english) I'd like to have a "definitive guide" to developing an application that runs on ipad 1 and 2, ipad 3, iphone 3gs 4 4s and 5, with that resolution to start, etc. There are several tutos on this, but none covers everything, a guide "official" in this regard would be helpful for everyone, this is a topic that is repeated all the time in the forum. Thanks
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @casualevolution what are not understanding from the tutorials? as it is now any app will run on all of those devices. you just have to decide if you want to use some camera tricks to Stretch and squish the scenes to fit the different resolutions or if you want to allow overscan to crop some of the scene to fit those different resolutions.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Unfortunately, there is no one size fits all solution to aspect ratio issues. It all depends on the type and layout of ones game. All the concepts on how to address different ways are our there one just has to put the pieces of the puzzle together for their particular type of game.
  • CasualEvolutionCasualEvolution Member, PRO Posts: 543
    Hi @tenrdrmer I understand well the various tutos that I have seen, though I refer to what @FryingBaconStudios says, there is no tuto or guide covering all cases, assemble the puzzle is what one does hesitate a little, even because it is hard to know which solution is better or which is already obsolete. That's why I asked for a "definitive guide" containing all the necessary considerations with the latest solutions that have emerged. The idea is to reduce the uncertainty in this aspect which is permanent consultation in the forum. thanks
  • DuesDues Member Posts: 1,159
    Maybe a in-depth video on how to set up your code the most efficient way? :)
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited July 2013
    A video showing a few basic things for new users:

    - How to do a simple dip to and fade from black between scenes.
    - Positional audio (the way you can move past sound, like in Audio Invaders :-)
    - Video about adding polish to a simple game idea to make it look awesome...I've seen something similar but not directly GS related. i.e make a Pong style game but keep adding polish to it. (adding buttons that react to touch, eyes on the block that look towards the touch X and Y, particle explosions... More about how game can be improved with polish than the nitty gritty of how to do it.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I've actually though about doing a stream cast with @RP and I discussing the elements of game design. What I will say is it's always hard to condense years of experience in different media disciplines into a five or ten minute video. Most of what it takes to be a great independent game designer is really have a broad knowledge and experience in a host of media disciplines things like storytelling, understand how to properly edit footage and how editing helps set up story and place and time. Audio engineering for music and film helps one understand style and extracting emotion properly which intensifies the users experience. Have an eye for ascetics and style as well. Each of the things by themselves can take years of study and practice to master. There is no easy path to great game development at the highest levels other than schooling, practice and self study. Make a game is less about the tech and the code and more about the entertainment experience of the user. The code and tech are only there to create and facilitate crafting the experience. When you understand this, you are on the path to becoming a great developer.

    @Dues for me teaching one how to build great code isn't easy. As a dyslexic I have a photographic memory and have 30 years with logic systems. I write and run most all of my code in my head and can spot the possible conflicts and dead ends without ever physically writing one line of code. This can't be taught. My code is highly intergrated because I can run countless options and methods right in my head until I have a design that takes in all factors of my games. This allows me to have radical shared resources which result in slimmer more efficient code. I can't teach something one is either born with or not. I do have my logic series where I show you the keys to logic.
  • zzap64zzap64 Member Posts: 405
    @FryingBaconStudios,
    Perhaps tutorial examples of using code functions. Intermediate expression examples such as Sin, Magnitude, Vectortoangle etc. It's great to see & use projects say in the spare code thread using these cool functions but I'm sure people (inc me) would love to see/hear explanations of how these or sections actually work and the mindset it. Just my 2 cents :)
    Cheers.
  • RPRP Member Posts: 1,990
    Tee Hee. Fry opened up a hornets nest! Looks like you'll be a busy boy now.

  • RPRP Member Posts: 1,990
    edited July 2013
    @FryingBaconStudios aka Fry aka Mr. Bacon, yeah I was thinking that plus maybe we could do some tuts on stuff like particles and using the offsets, animation trickery etc.. Those come up a lot. Vee shall zee....who getz zee duct tape!
  • finalcutbobfinalcutbob Member Posts: 130
    @FryingBaconStudios
    I'm with @zzap64. I would love to see some videos with an in-depth explanation of these functions. I'm now just getting to the point where I need a lot of these.
    Thanks
  • hangnhangn Member Posts: 28
    What about paid online course that cover different aspects of game development?
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