I want to make a game in 2,5D Style !
iStyle3D
Member Posts: 36
Hey Guys.
I'm the boss of a dessigner team, and we are creating games for iPhone. Our second project is to make a game like this :
the question is ... I can make the game like that game ? Because I don't know if this is 3D or 2,5D
THANKS !
PD: For the moment, we are 4 guys in the team. I will aprove more people if I need
I'm the boss of a dessigner team, and we are creating games for iPhone. Our second project is to make a game like this :
the question is ... I can make the game like that game ? Because I don't know if this is 3D or 2,5D
THANKS !
PD: For the moment, we are 4 guys in the team. I will aprove more people if I need
Comments
3D.
But I'm not 100% sure. It's just my opinion
//Fajlajp
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
You could fake the 3D movement in the background using pseudo techniques.
Jon over at Stormy Studios has a nice template that could help you with this.
http://stormystudio.com/game_templates/3d_blocks.html
I think that's your biggest issue is the 3D aspect of the game. Otherwise, that can be done in GameSalad.
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2.5D is still 3D with a fixed camera or using forced perspective. 2.5D can also get away with using incomplete models (since a good chunk of them are never show). But as you being in charge of design, I kinda would expect you to know this. Yes? Kinda odd that the director of design is at square one.
You should be able to build something with similar gameplay in GameSalad, but you wont be able to get the same kind of visual motion to your scenery.
If you look at the depth of items like the edges of platforms as they pan across the screen you'll see they are built as 3D. You can also tell by the motion of various scenery items.
The gameplay is basic platform gameplay though, which can be done in either 2D or 3D. So yup, like I said above, you can definately build a game with similar gameplay using GameSalad, but you just wont be able to match the visual fidelity and camera movement.
From what I understand Lost Winds is built using Frontier Developments in-house 3D engine called Cobra.
Ha you beat me to it. Yup. I see someone is keeping up with the industry, even if this is a few years old now.
The closest I think you can get at the moment is to create a 2D scrolling game with lots of parallax layers (layers scrolling at different speeds to create foreground and background). Plus create a game mechanic where the side of blocks scale to give depth to them as you move past them (@Braydon_SFX thanks for the 3d blocks template shout out...) .
Here's an old video I made for a 3D endless runner I had planned (but did'nt finish)...the playback is very jumpy on the screen capture but works smoothly in real life. Your still limited to cubes for 3D shapes, but can obviously play around with the textures... I've got another idea for these that I hope to work on soon.
When I got something, I'll tell you