Hi everyone, just introducing myself
Hi Everyone
My name is Brian and I am 16 years old Florida resident
It is my first day ever using gamesalad and although I do have some apps on the google play, nothing special.
I am a newbie and would love to hear any advice on how to make games as a begginer.
Glad to be onboard on this forum!!
My name is Brian and I am 16 years old Florida resident
It is my first day ever using gamesalad and although I do have some apps on the google play, nothing special.
I am a newbie and would love to hear any advice on how to make games as a begginer.
Glad to be onboard on this forum!!
Comments
Cookbook
GSHelper YouTube Channel
GameSalad CookBook YouTube Channel
GameSalad Minute
Good luck! Looking forward to what you'll whip up!
We have loads of free templates and video tutorials in our free resource centre or bargains section to help beginners over at DBA.
http://www.deepblueapps.com/dba-resource-centre/
Darren.
Got a few freebies on my site which might help.
I normally recommend creating a very simple game/app i.e. a funny sound board app. It'll teach you needed basics of GameSalad (attributes, rules, scenes etc), give you a product that you could them publish to your chosen app store and so teach you the steps of publishing as well.
Then search the forum for any questions, if the answer is not there ask a question and you should get some lovely happy developer help for free.
http://arcade.gamesalad.com/game/111608?filter=newest&platform=html5&q=the blue (yes I know it is a circle
This is not very hard to make and you will learn how to use gamesalad, good luck!
What I did when I started is what most kids do when they're young. Take something apart to see how it works!
So I'd recommend looking at the free GameSalad demos, then looking at the cookbook and videos on youtube.
Also, check out the spare code thread here: http://forums.gamesalad.com/discussion/52494/spare-code-dump-it-here/p1
Some great bits of info there.
Start out nice and simple!
QS :
D
EDIT: I'd also start by making examples as seperate projects. Say you want a movement example: - make a seperate project and work on that one aspect. It will help you focus on the task.
When you've mastered it, then put that knowledge to use in your 'main' project.
Essentially, lots of little projects working out how things might work will help you build up a knowledge base that will help you in your main games.
Hope that helps!