Increasing Falling Speed??
sak0213
Member Posts: 7
In my game, I have a function that involves Clicking an object, raising it into the air, and then dropping it. So far, when the object is falling, i have it set to change linear speed to -50 (or some other random speed), which falls at a constant rate. I wish to go about making the object accelerate its speed based on how high i drop it, so it will hit the ground at a different speeds depending on how high its been dropped.
My intention is to have an action occur when if the object hits the ground at a high enough speed.
Any ideas?
My intention is to have an action occur when if the object hits the ground at a high enough speed.
Any ideas?
Comments
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When self.motion.linear.y > (what ever speed you want) do what ever action you want