How do you add music?
lescobar94
Member Posts: 25
I tried adding songs but GS doesn't recognize them as music, only as sounds. Then I tried changing its format to .m4a but GS won't play it..
Comments
I think you can import in mp3 files too and maybe even .ogg but not .m4a
Music files are best to be used if they are 30secs or longer as it states.
^ do I have to download any updates to get these fixes?
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I am also having this issue. And because of it I have had to play my music using the sound commands. But this seems to make it impossible to pause the music. Please let me know if there is a better work around until this is fixed. Thank you.
Miss Faith 🙎
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I found a work around!
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If you are using Windows and are unable to import a sound as a Music file, Do this:
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Miss Faith 🙎
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Hm...Does building games with Gamesalad ever get you craving Kale? Seriously! I can't stop thinking about Kale now! 🤪
Music should be m4a (though I think windows is looking for the extension mp4)
Sound is ogg
The big difference is on mobile.
On mobile devices the streaming decoder chips could only support one track at a time and don't usually support ogg. So music is mp4. By treating music differently, we could take advantage of the decoder chip and save CPU for the game.
Sound is ogg mostly for legacy reasons (back when we started ogg had the least licensing headaches and was well supported cross platform).
On Mac/Windows Creator I always use mp4 for music, .ogg for sounds. I love how tiny ogg's are :)
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Yes. I do agree. I am thinking the above post as a temporary solution to the issue of Windows Gamesalad Creator not prompting some user to verify if the file they are uploading is a Music or Sound. The above post would play the music as a sound file. I don't believe apps are required to have Music (M4a) files to upload them to the App Store, but I am hoping this prompt bug is fixed in the next Windows Creator update. It would make music far more convenient to work with in my game.
Of course, I know the Gamsalad Team has a long list of tasks and requests. I do my best to be patient for them.
Miss Faith 🙎
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Hm...Does building games with Gamesalad ever get you craving Kale? Seriously! I can't stop thinking about Kale now! 🤪
I'll add that if you're publishing to iOS, aiff for sounds work fine and load slightly quicker. Unless something has changed since I did my last exceptionally-sound-file-heavy project. When playing hundreds of SFX in very, very quick succession, there was a marked improvement in performance on iOS with aiff, and it shaved a noticable amount off the loading time too. I can't remember to what extent I had to hack the aiff files in, though.
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