iphone 4 iphone5... help me please

EfeCakirEfeCakir Member, PRO Posts: 11
hi i can little speak english. i have got two questions.

if i work for iphone (960x640) it will automatically iphone 5 is to fit the screen?

iphone without a test, How can I know the game's forcing or see the frame rate ?

Comments

  • outasiteoutasite Member Posts: 417
    If you only have a older phone with resolution 960x480 you can still develop for the larger iphone 5 screen size and when developing your application you will need to include rules where depending on the screen size actors will move and resize accordingly.

    I played around with the two screens today and this is what worked for me:
    Rule: if (device/screen size) is > 480
    ---Conetnt: Move Up 22px

    22px was the right size for my application.

    As for testing you, will have to test on as many devices as you possibly can. My recommendation would be to make a ad hoc version and test in using xcode.

    I am a little rusty and so there might be better options for you.
  • LumpAppsLumpApps Member Posts: 2,881
    edited July 2013
    You can use the iOS simulator in Xcode. Instead of making adhocs it is also possible to use the Game Salad viewer on it. It's easy if you already have the installer on your iPhone. Then you only have to switch to simulator instead of your device (top left button) when making a build.
  • LumpAppsLumpApps Member Posts: 2,881
    This is the iOS Simulator.
  • LumpAppsLumpApps Member Posts: 2,881
    And here choose iPhone Simulator when you build the Game Salad creator. The file I have open in Xcode is the downloaded Game Salad creator.
  • EfeCakirEfeCakir Member, PRO Posts: 11
    thank you. everything is helpful for me :)
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