Social Media tools - critical for GS going forward
jigglybean
Member Posts: 1,584
As a total coding nOOb, I have been playing around with GS for almost a year. However, the one key thing that is currently stopping me from going pro is the inability for GS to work with things like Facebook.
I dont just mean the 'Likes' or creating a rule to display your facebook page, I mean the tools that can turn your game into a huge success - Interacting with your friends - posting your high scores, having GS talk with the users facebook page to display updates and achievement unlocks.
I havent seen this done yet, or have I missed something? Any guidance would be great!
G
I dont just mean the 'Likes' or creating a rule to display your facebook page, I mean the tools that can turn your game into a huge success - Interacting with your friends - posting your high scores, having GS talk with the users facebook page to display updates and achievement unlocks.
I havent seen this done yet, or have I missed something? Any guidance would be great!
G
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Here's the kicker, you can already integrate links, such as to your Facebook page. Plenty of people have already done this.
I agree, but it seems the new "Social Network Post behavior" is stuck on nightly releases forever.
@RP I'm not sure he means using social media to run a community page for a game. More like being able to integrate to get a list of your facebook friends who are/aren't playing the game, to be able to send them challenges, to be able to see what your facebook friends have scored and try to beat it etc.
It's that weird area where marketing and game design blur - adding social features to a game not only makes it more enjoyable to play the game itself but can also act as a marketing tool, getting new people in.
This thread is pretty old, from July 2013.
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