13 Years, and Working Hard

GOG_GamesGOG_Games Member Posts: 130
edited July 2013 in Working with GS (Mac)
I'm 13. I have a Gamesalad Account. I know how to use Gamesalad.

And I'm going to use these privileges to make games. Hopefully, they will be amazing games, games that attract people, games that are fun. I'm working on a few projects right now, and one of them is starting to take shape. I have many more ideas, and I hope to use them well. Here I will be posting my ideas, asking a few questions, and revealing parts of my games. I am glad to have the support of the Gamesalad Community as I embark on an

epic

adventure.

Stay tuned.
«1

Comments

  • -Timo--Timo- Member Posts: 2,313
    hey GOG Games.
    nice your joined gamesalad :) welcome... :D
    I'm 15 years and also busy with gamesalad. you are busy with a FEW projects? you can better finish the project before start with another...
    good luck with gamesalad and can't wait to see your first game finished ;)

    Timo
  • GOG_GamesGOG_Games Member Posts: 130
    Thanks so much. And I do work on one at a time, but I have a few ideas that I saved files of. :D
  • GOG_GamesGOG_Games Member Posts: 130
    So, today I worked on my main project, which I shall call "Project BigBud" for now. I'm working on the characters, which each have a specific set of attributes, powers(for in the game), and animations. While I continue to struggle with the artwork (pixel art in the old Photoshop), at least I continue to get the character rules done. In fact, one character is ready to go and is fun to play with on the screen.

    ~Sneak spoiler below~
    Anyone else doing a sidescrolling battle game?
    ~End sneak spoiler~

    Stay tuned.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • PBEmpirePBEmpire Member Posts: 676
    Keep up the hard work and dont forget to do your homework!
  • UtopianGamesUtopianGames Member Posts: 5,692
    I wish i started at 13!!! Best of luck.

    Darren.
  • quantumsheepquantumsheep Member Posts: 8,188
    You seem to have your head on straight! Nice! :)

    I look forward to what you come up with.

    There's plenty of help on here for things like rules and sound and graphics, but I thought this thread about pacing might interest you:

    http://forums.gamesalad.com/discussion/comment/202210#Comment_202210

    It didn't get much interest at the time (there's only two of us chatting about it) but I still believe it's an essential ingredient to games that people just don't think about!

    Hope it helps in some small way!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • GOG_GamesGOG_Games Member Posts: 130
    @PBEmpire - I'm one of those HOMESCHOOLED people. ( :P ) That means I can get all my work done on time, 'cause I do it all at once. :D
  • GOG_GamesGOG_Games Member Posts: 130
    @DeepBlueApps - Yeah, I have a head start. :)
  • GOG_GamesGOG_Games Member Posts: 130
    @jamie_c - Thanks. Actually, I've been working with Gamesalad for more than a year, but I just made my account a little while ago. :D
  • GOG_GamesGOG_Games Member Posts: 130
    @quantumsheep - Thanks so much. That'll help tremendously with my game. :D
  • GOG_GamesGOG_Games Member Posts: 130
    edited July 2013
    Log entry 2:45 PM on 7/6/13

    Starting from scratch, as an error occurred. This same error has happened before, but not to as big of a project as this one. The error deleted everything in my game, leaving an empty file that is impossible to open. I tried to track down the error using "Console" but the GameSalad text is compiled and the direct error is not possible to track.

    I'm REEEEEEALLY dissapointed with Gamesalad right now.
  • PBEmpirePBEmpire Member Posts: 676
    @GOG Games. That sucks. That is why i make "nightly saves". Each day after my progress, i save my file as per date. I also delete the older files so as to save space. Funny thing is that it never happened to me before... #:-S
  • HalfBakedProductionsHalfBakedProductions Member, PRO Posts: 248
    @GOG Games I hate when that happens :(

    Sometimes I get carried away and forget to save for a while. Be sure to save when you add anything new.

    Hope you can rebuild quickly,

    Half Baked Productions
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited July 2013
    Best to save every 30 minutes or less sometimes as something straight forward like importing a sprite can cause gs to crash :( but you will get used to saving often and it will be part of your gs routine.

    Darren.
  • GOG_GamesGOG_Games Member Posts: 130
    Everyone - I save every five seconds or so. It's a habit I've had since my VERY early programming days with Python. It deleted the WHOLE file, saving doesn't help. :(
  • GOG_GamesGOG_Games Member Posts: 130
    Sorry for no entry today - I went somewhere.
  • GOG_GamesGOG_Games Member Posts: 130
    Updating with a quick quote that applies to all Gamesalad devs, even ALL game devs:

    "Be patient, have care; for the greatest things are built upon a simple understanding."

    I just made that up a little while ago.
  • GOG_GamesGOG_Games Member Posts: 130
    Also, I've decided to let you in on a little more info on my game.

    It's a sidescrolling game, with 4 different heroes to choose from. Each hero is based upon an element, and is devoted to guarding "Goodland."

    Gameplay: Half-action, half-strategy. Gameplay is based upon your finger, mostly. Think fruit ninja blade, but with more options. Or the "Cut the Rope" finger style. Each hero has special abilities that you can access using the tap-finger feature.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    Welcome @GOG Games

    Your game sounds neat, definitely has potential. Good luck with it!

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • GOG_GamesGOG_Games Member Posts: 130
    Thanks peoples! :D
  • GOG_GamesGOG_Games Member Posts: 130
    Oh, and also, probably no updates this week, I'm going to a theater thing.
  • GOG_GamesGOG_Games Member Posts: 130
    SSS got my username fixed! YAY! :D
  • GOG_GamesGOG_Games Member Posts: 130
    I'm back today. The theater camp was a success, and I'm ready to be working again. Better yet, I might be able to get a Pro membership soon! Although, I do have a question: Once you get the Pro version, do you have to start over on your game? I was thinking you might have to because if not, you could just create a ton of games, THEN get the Pro version and update each one just a little bit, then quickly put them on the app store, thus leaving you free to make MORE games faster.

    And now, for my

    Log entry on 7/13/13

    I worked a little bit more today on the finger-style usage, adding some effects (Spawning particles of energy that spin and fade away, fading the graphics for when you release your finger from the screen), and then on how the character moves.

    Since this specific game is filled with puzzles and things that block your way as you move through the levels, I needed an easy stop-start function. I decided to use one button that does this action:

    If the character is not moving but the button is pressed, make the character move.

    And then:

    If the character is moving and the button is pressed, stop the character.

    This allows a simple, yet fun addition to the game. And you can easily stop at a puzzle or something that requires your thought, do the thing that needs doing, and then keep going.

    But for some reason, the set of rules I am using is set up carefully enough, but I can only get the character to move, not to stop. I will investigate this matter.
  • DreamLabDreamLab Member Posts: 2,127
    To answer your question on pro, no, you do not have to restart your game. Your thought about making a bunch of games first then going pro is actually a very common strategy among members ;) Why waste half of your year of pro when you don't need it?
  • GOG_GamesGOG_Games Member Posts: 130
    OK thanks. I'll wait for pro, then. :P

    ;)
  • GOG_GamesGOG_Games Member Posts: 130
    Log entry on 7/14/13

    I worked some more on my button today. It should be a simple matter of using simple button rules, but nothing I do works. I might try for another sort of easy stop/start trigger.

    I am starting on the artwork for a couple of the actors, and and working hard.


    It's harder than you'd think to use the old Photoshop for pixel art.
  • Asobu_GamesAsobu_Games PRO Posts: 261
    Wishing you all the best mate! :) It sounds like you are enthusiastic, motivated and have the extra advantage of starting so young. Keep at it and I'm sure you'll achieve big things. I was twice your age when I started! It's never to late to start but the earlier the better. ;)
  • GOG_GamesGOG_Games Member Posts: 130
    Thanks @Asobu_Games! Encouragement helps a TON in the development of games, as you would probably agree! :D
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