★★★ Waypoints with tables tutorial? ★★★

UtopianGamesUtopianGames Member Posts: 5,692
edited July 2013 in Working with GS (Mac)
Made a cool waypoint system tonight for our new Spy Mouse Template (coming soon), needed a quick and easy way for the end user to make an enemy path that can be repeated or reversed.

All you do is place the waypoint actor in the scene or copy it (as many as you like) and the code takes care of the rest, pretty simple using tables but wondered if anyone would find it useful because i might do a tutorial on this section of the template.



Darren.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited July 2013
    Awesome job, Darren! It's cool things like these that make me itch for some "fun" coding! I might have to try and reproduce what I just saw!
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    Good job on this one, it was pretty simple I'm sure, but it's a good implementation.
    - Thomas
  • natzuurnatzuur Member Posts: 304
    Looks really useful to me for certain types of games.
  • SocksSocks London, UK.Member Posts: 12,822
    . . . . wondered if anyone would find it useful because i might do a tutorial on this section of the template . . .
    @DeepBlueApps

    Great stuff ! Definitely useful for a whole bunch of game related things.
  • WbokoWboko Tennessee, USAMember, PRO Posts: 621
  • DonaldoukDonaldouk Member, PRO Posts: 63
    That look great. When will the template come out. It will be handy or my current game. :)
  • LumpAppsLumpApps Member Posts: 2,881
    Like. Fun to look at.
  • JSprojectJSproject Member Posts: 730
    cool stuff, a tutorial would be nice too of course :)
  • UtopianGamesUtopianGames Member Posts: 5,692
    Template is finished (just waiting on some music and sounds).

    Sneaky Peak below.



    If i get time today i want to do a couple of tutorials like an XP/Level Up meter that takes more filling the higher the level along with waypoints with tables.

    Darren.
  • sebmacflysebmacfly Member Posts: 1,018
    Are you using the actor layer position to do that? :)
  • DoguzDoguz Member Posts: 500
    Wow. Will this be part of Pro Resource?
  • UtopianGamesUtopianGames Member Posts: 5,692
    @sebmacfly yes along with tables.

    @Doguz Yes its free with the DBA RC Pro.

    Darren.
  • DoguzDoguz Member Posts: 500
    Great. I am working up art today. Do you have a release time/date?
  • UtopianGamesUtopianGames Member Posts: 5,692
    Should be this week end or next week at the latest, just waiting on some music and sounds from Ben.

    Darren.
  • LumpAppsLumpApps Member Posts: 2,881
    edited July 2013
    Isn't it easier to simply do "change level unlock to level name + 1" instead of having to do it like this and name the levels "1", "2", "3" etc.
    And have the cheeses count themselve?

    Liking it a lot btw ;)
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited July 2013
    Tried to keep it as simple as possible, unlocking actors to get to scene name might be confusing for some but there is a note in there to show them that way, in fact its one of the most heavily documented templates i have done i think :P

    Could have the cheese count themselves but i have found in the past GS misses now and again under certain circumstances so hard coding was better for this one i felt.

    Darren.
  • LumpAppsLumpApps Member Posts: 2,881
    There is no need to unlock the actor. It reads "change 'level-unlock' to level 'name + 1' " :)

    Yes, I noticed GS sometimes misses a count. Good solution!
  • DoguzDoguz Member Posts: 500
    Champing at the bit for this one. Keep us updated Darren. Looking forward to reading your documentation.
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited July 2013
    Template is finished but as were not supposed to promote templates i will say no more.



    http://www.deepblueapps.com/mouse-in-the-house/

    A (simple version) waypoints with table tutorial coming soon.

    Thanks for the support over at DBA.

    Darren.
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