-A few general questions-
Bad wolf Guy
Member Posts: 206
Hello
During the course of development i have gained a list of general questions. Things that I couldn't find out myself.
1. Can game centre leader boards be used to show the lowest score as player number one? Instead of player with highest score?
2. In regards to universal builds and iAds, are the ads stretched or can GS change the size of ads displayed from iPhone to ipad? Is it even an issue to consider?
3. In regards to inapp purchases, if a game include options to buy more currency and then use those currency to disable ads. Would there be a need for a restore purchase option?
4. In regards to loading wheels. Universal games have a larger loading wheel than games just made for ipad. Anyway to adjust this so they are normal size. Again, useless to many but every little but counts.
5. Can you publish or test with nightly builds, or is it simply to get access and learn features before it hits the rest of us?
6. In regards to iAds, do I have any control on how long each ad is displayed or is it set on the 2 minute setting?
I have many more, but need to test a few things first, any information would be great. Look forward to the responses.
Thanks
During the course of development i have gained a list of general questions. Things that I couldn't find out myself.
1. Can game centre leader boards be used to show the lowest score as player number one? Instead of player with highest score?
2. In regards to universal builds and iAds, are the ads stretched or can GS change the size of ads displayed from iPhone to ipad? Is it even an issue to consider?
3. In regards to inapp purchases, if a game include options to buy more currency and then use those currency to disable ads. Would there be a need for a restore purchase option?
4. In regards to loading wheels. Universal games have a larger loading wheel than games just made for ipad. Anyway to adjust this so they are normal size. Again, useless to many but every little but counts.
5. Can you publish or test with nightly builds, or is it simply to get access and learn features before it hits the rest of us?
6. In regards to iAds, do I have any control on how long each ad is displayed or is it set on the 2 minute setting?
I have many more, but need to test a few things first, any information would be great. Look forward to the responses.
Thanks
Comments
2) You dont need to worry about it at all, it will just work, one think to consider is what real-estate the ad takes from the screen and build your scenes accordingly.
3) You should, and if you set up an IAP system, that shouldnt be a big of a hassle for ya.
If you dont do this, you might get some costumers complaining and even get rejected (depend on the mood of your reviewer)
4) Soon there will be some loading wheel customisations, as of now, no way to change it.
5) Yes you can test and yes you can publish, its up to you though, if your game is running fine after testing it thoroughly with the nightly build, you should be ok.
Roy.
1. I am almost positive that you can have Game Center show the lower number first in a leaderboard. You can choose that option while setting the leaderboard up in itunes connect.
2. since i've never actually submitted a UB game, (working on one right now) I'm not 100% positive on this...My gut, and this makes sense, is that they automatically resize depending on which device is being used.
3. You'll need to have a Restore button in any game that uses IAP - even if they are consumable IAP's. Don't know why.
4. Can't do anything with that. Sorry.
5. I believe you can publish to test. I would never publish a game to Apple through the Nightly Builds.
6. Aha! Good question. You technically have no control over it. But myself and a few others have released a few apps that use this following method:
Each ad has to be shown for at least 30 seconds for it to count as an impression. This actor I'm about to talk about is the actor which contains the iAds behavior. I created a timer that said something like this: Every 31 seconds, change self.Position.X to 500. TImer: after 0.5 seconds, change self.Position.X to 499.
I then created a rule which states:
When attribute self.Position.X = 499,
Show iAds.
This makes the actor move one pixel to the left every 31 seconds, thus canceling the iAd behavior. I then change the position back to 499, and the iAd shows again. I've tested and my income from using this method is much greater than waiting 2 minutes for another ad to appear.
Hopefully these answers help!
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In regards to your rule about changing iAds time frame, haven't read anything about this, but if an actor moves once displaying ads it than cancels displaying ads?
Thanks for sharing, does it take long to reload an ad again, are you left with no ads then an ad appears. Or is it straight after each other?
Both had different answer regarding night builds. So you can publish, but its not recommended.
Great, that's all for now, will look into game centre a bit more.
Cheers