Adobe gives up
CoIin
Member Posts: 197
Reading this article here:
http://www.mikechambers.com/blog/2010/04/20/on-adobe-flash-cs5-and-iphone-applications/
it appears that Adobe are giving up hope of Apple changing their mind, and are even expecting the 100 or so Flash based Apps in the store to be removed. There isn't anything in the article that suggests that only Flash is affected.
http://www.mikechambers.com/blog/2010/04/20/on-adobe-flash-cs5-and-iphone-applications/
it appears that Adobe are giving up hope of Apple changing their mind, and are even expecting the 100 or so Flash based Apps in the store to be removed. There isn't anything in the article that suggests that only Flash is affected.
Comments
My concern is that this pushes Adobe towards the Google camp. If GameSalad doesn't support Android... and Android keeps growing... GameSalad won't be as valuable to me. I simply make more money on Android. I hate developing in Flash because it's so complicated... but if that's where the profit is going to be, that's what I should learn.
Short-term, this is great news. I didn't want to compete with a flood of Flash apps.
The real flood of Flash games would have come if Safari on the iPhone was allowed to use plugins. While it was just going to be Flash based Apps in the App Store, Flash was no more a threat against GameSalad than any of the many other tools there are. Also, the more capable that other tools are, the better GameSalad would need to be, and that might have been a good thing.
2) I think it would have been a huge problem for GameSalad developers. It's already a struggle to get noticed on the App Store.
Adobe is such a waste, I love how they are bitching about this. People forget that they basically said "FU" to Apple in 2000 when they dropped support and just now adding 64 bit support..
You have to think about what the possible outcome could be of all this. Apple are now in a position to create their own easy tool for making iPhone and iPad apps, and they can enforce the agreement to make sure that no other tool can be used instead. That won't matter to anyone who doesn't currently use another tool, but for us who have GS, Unity, Revolution, Corona, etc, it could be an expensive change.
The app store is already full of a load of below par stuff anyway.
Whether they will consider it later, who knows....maybe being able to say we have 1 millino apps in the app store is a good selling point for the iphone 5G.
I don't think apple are that interested in making an application which makes it easy to make apps, they possibly just want make it so the apps they sell have been tailor made for the iphone not ones that will appear on android, windows the web and the app store. Only really successful apps e.g. Flight Control seem to have put the effort to make an app store and windows mobile store version.
Obviously this is only my own speculation... but.... there you go...
It is the industry standard and i know i'm not the only one here who feels like like my hands would be cut off without it
also this is just my opinion but a good game and / or some marketing is what gets you noticed.
i dont think 100 apps or 1,000,000,000,000,000 apps changes that
it's no coinky dink that one of our best gs developers is featured front and center on apple's new flagship
Not it is in one of the stationary rounded squares that stay in the middle all the time
I also noticed Joe left the GS logo on his game even as a pro member too
His last game danger cat's was on eof my favorite's for ipod over all
This is the main beef with Adobe + Apple from what I know apart from devs making crummy games for Apple devices.