views on optimising the art & sharpness of the actor texture
greenturtle
Member Posts: 22
Hi Guys,
Regarding optimising the art for the game.
Lets say I have an actor 200x200. If I would make the actor look sharp, i would put 512x512 instead of 256x256. (all 72 dpi)
I know for background and non important actors, I would put jut 512x512 or even 256x256 for actor size of 200x200.
Iphone 4-5 i could put 512x512 since the screen is so small.
But how about Ipad 4 retina screen, should we put higher than 512x512?
Would love to hear your views on it!
Thanks in advance!
Regarding optimising the art for the game.
Lets say I have an actor 200x200. If I would make the actor look sharp, i would put 512x512 instead of 256x256. (all 72 dpi)
I know for background and non important actors, I would put jut 512x512 or even 256x256 for actor size of 200x200.
Iphone 4-5 i could put 512x512 since the screen is so small.
But how about Ipad 4 retina screen, should we put higher than 512x512?
Would love to hear your views on it!
Thanks in advance!
Comments
200px actor should have 200px graphics (or 400px for retina graphics)
100px actor should have 100px graphics (or 200px for retina graphics)
52px actor should have 52px graphics (or 104px for retina graphics)
get the idea?
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all along, i thought imported texture image should be always 512px ,256px or 128px, like 256x512 or standard 512x512etc. and actor's size can be anything.
what if we used images that are able to /4 lets say 512x512px on the actor size of 200x200? will it come out blurry? what will happen if we don't use the exact size of the actors when we importing the image textures?
the idea behind ram management (which I don't think is an issue anymore) is that if you have a 140x140 image and a 256x256 image actor they take up the same space in ram, so if you plan ahead, it makes more sense to make your actor 256x256 instead of 260x260. But I stopped doing that years ago. I design the game and just go with it.
but if you want total control over quality, always make your actors and images the same size (or 2x for retina)
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