How can I fill a shape with a pattern/image or fill a garment part (.png) with a fabric image
don straub
Member Posts: 2
I am not sure if I can use GS to create my fashion game. In the game there need to be buttons that click to new scenes; the ability to select and assemble garment parts and to apply images of real fabric which could be dragged and dropped on the garment and the orientation of fabric manipulated. I am unclear how to start. And have not seen any examples that will support this kind of creation. Is there another HTML5 genertor (creator) that you might recommend if this is the wrong one. Thanks!
Answers
And if this is insufficient then Unity could probably do it all.
can you recommend any tutorials that would address this?
THANK YOU AGAIN
Work-arounds: Since you have various patterns and color styles (vector or rasterized images), you will need to import images for each style that will act as a fill when you "swap" colors and patters. This can occur in a specific layer if you designate it to do so (using attributes and behaviors).
You could change colors on a single image inside GameSalad, but it's likely not going to match with what you have designed, but it could give you more variation. So yes, you can them as a fill option (if you have a foreground outline image and then a "fill" image that matches the dimensions of the foreground outline. A regular image editor type fill sure would be nice, but we just don't have it