Wrapping a singe actor
b_russell_757
Member Posts: 6
I am trying to simulate a game similar to Galaga. Everything is working great, however I have ran into a little speed bump. I am trying to get the "background" actor, which is a picture of stars, to wrap the screen, as if soaring through space. I have tried "Wrap Y" in the scene tab, but that makes the missiles fired from the player wrap as well. I have also tried creating walls and giving the missiles a rule that if they hit the wall they will be destroyed. It works, however once they are destroyed, they still attempt to wrap the screen. I notice a missile popping out from the bottom of the screen. I have also tried to set "self.position.Y" for the "background" actor to loop to the 0 position on axis Y once it has left the screen. Non of these methods seem to work for me. Any feedback would be greatly appreciated.
P.S. My display size has a width of 480 and a height of 320.
P.S. My display size has a width of 480 and a height of 320.
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Uses particles for the background, would that work for you? Check it out...
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