New Control Scheme For Galastar
ADSentertainment
Member Posts: 397
I watched a video last night from Penny Arcade called Extra Credits, on making games on touch based mobile devices. And they were talking about how you shouldn't have to use both hands on a game, or replicate console/computer controls (D-pads, Buttons, Arrow keys, etc) And Galastar currently has that. So I want to scrap that and make it so you use one finger. Lemme give you a few screenies (screenshots)
What I have:
My thoughts:
What I'm thinking is of making it so that I have it so when your finger is on the ship, it'll start to shoot, and you can also move it left and right as well. It will ONLY shoot while your finger is on it though. I want to hear YOUR ideas, though. Try to keep it to just one finger motions, and if possible, don't put in automatic shooting. I find making it so that you don't have to shoot and your ship does it automatically destroys half the fun of a shoot 'em up. And try to add a few buttons as you can.
OH, and FYI, I will be moving that health and energy bar (I'm not gonna explain the energy bar in this Discussion) to the side so it's not in the way of the ship.
Here's the video I watched in case any of you are interested:
What I have:
My thoughts:
What I'm thinking is of making it so that I have it so when your finger is on the ship, it'll start to shoot, and you can also move it left and right as well. It will ONLY shoot while your finger is on it though. I want to hear YOUR ideas, though. Try to keep it to just one finger motions, and if possible, don't put in automatic shooting. I find making it so that you don't have to shoot and your ship does it automatically destroys half the fun of a shoot 'em up. And try to add a few buttons as you can.
OH, and FYI, I will be moving that health and energy bar (I'm not gonna explain the energy bar in this Discussion) to the side so it's not in the way of the ship.
Here's the video I watched in case any of you are interested:
Having trouble with your game? Sounds like a personal problem.
Comments
On the other hand (pun intended), I think hard core games are okay (if not better) when both hands are involved, as it allows for more fluidity.
HBP
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
Having trouble with your game? Sounds like a personal problem.
I'm actually doing that for one of my games, and it's working out pretty well
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
Having trouble with your game? Sounds like a personal problem.