Universal Vs Two apps
Bad wolf Guy
Member Posts: 206
Hello all,
Been a month since designing for a project as been going on, the hardest part is insuring that it can be universal.
If it wasn't for the iPhone 5 I wouldn't be so lost, but any tips on how to or what was useful or what you would do
First now you know what to do.
Ipad is the main focus, so it's built for that as a first pority.
What screen size do you allocate to cover all sizes, example of a situation I am stuck with is a menu, where settings and credits would
Be on the same scene. How would you go with camera movement ect.
Or it it easier to just make two apps, HD and iPhone?
Thoughts and advice
Been a month since designing for a project as been going on, the hardest part is insuring that it can be universal.
If it wasn't for the iPhone 5 I wouldn't be so lost, but any tips on how to or what was useful or what you would do
First now you know what to do.
Ipad is the main focus, so it's built for that as a first pority.
What screen size do you allocate to cover all sizes, example of a situation I am stuck with is a menu, where settings and credits would
Be on the same scene. How would you go with camera movement ect.
Or it it easier to just make two apps, HD and iPhone?
Thoughts and advice
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