App rejected, won't run, but seems fine here?
Slowboy
Member, PRO Posts: 329
Herro! I've just had my Universal Binary rejected by Apple because they say that it won't go further than the splash screen. However, I've tested Ad Hoc on several devices and all seems fine over here.
There are suggestions within the Resolution Centre that suggest using Xcode to build a version of the app that is even closer to the one that they are actually testing. Obviously, we can't do that with Game Salad, so I'm a bit stumped as to what to do next. Any suggestions?
I'm half tempted to simply rebuild on GS Publish and resubmit, unchanged, and just see if it works this time?
Any help gratefully received.
Thanks
Wayne
There are suggestions within the Resolution Centre that suggest using Xcode to build a version of the app that is even closer to the one that they are actually testing. Obviously, we can't do that with Game Salad, so I'm a bit stumped as to what to do next. Any suggestions?
I'm half tempted to simply rebuild on GS Publish and resubmit, unchanged, and just see if it works this time?
Any help gratefully received.
Thanks
Wayne
Comments
Is there anything else like adds after the splash screen that might not be triggering properly?
what os level are you supporting?
those are the two things I'd focus on. when publishing you can set the min os. maybe set it to iOS 6 to get rid of all the older devices?
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I'm going for a rebuild and we'll see!
Cheers