Password input?

Adam3k3Adam3k3 Member Posts: 11
edited July 2013 in Working with GS (Mac)
hi again, since creating a save and load scene is over complicated I have decided to abandon it and create a password input system. Is it possible?

PS: on a side note, dose the free version show ads on published games?

tHanks

Comments

  • brandon.shepherd99brandon.shepherd99 Member Posts: 44
    Should be able to use the "Keyboard Input" behavior. If you want the user to chose their own password you can get it and save it in an attribute. Then load it back up again so when they enter their password in, when they return, you can make sure they match.
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