Average number of levels per game for publication
nporima
Member, PRO Posts: 27
Hi All,
I'd like some advice from anyone who have published a game in the ITunes app store. My question is how does one determine how many levels to develop for a game before publishing it to the iTunes app store? I'm working on my first game which is a physics game and have so far created 14 levels. Is there a criteria that experienced game developers follow or is it dependent on the complexity of the game? Also when does one publish free games and when does one begin charging for games?
Thanks
samabiong
I'd like some advice from anyone who have published a game in the ITunes app store. My question is how does one determine how many levels to develop for a game before publishing it to the iTunes app store? I'm working on my first game which is a physics game and have so far created 14 levels. Is there a criteria that experienced game developers follow or is it dependent on the complexity of the game? Also when does one publish free games and when does one begin charging for games?
Thanks
samabiong
Comments
Content-wise it's hard to compete with a game like angry birds that can keep people playing for months on end for only 69p, so make sure that your game offers value in as many other areas as possible.
Regarding free and paid games, that all depends on what strategy you're planning to use. It's easier to get lots of downloads on free games, so it's popular now to release free games with ads and in app purchases, but if your game is good enough then it might do well as a paid app. Either way nobody can really tell you, it's down to you to come up with a suitable plan, with a bit of trial and error thrown in. Hope that helps
Cheers
Miracles do happen though, I'm pretty sure the Tiny Wings guy didn't think much about the business side of things and he did really well, so it is possible Good luck!