Splash screen cutting out devices music player
KevinCross
London, UKMember Posts: 1,894
Hi,
Is it possible to prevent your app from stopping any music the user might be listening too when your app loads please? I mean music that they might be listening to in the default iPhone music player or Spotify.
Each time my game loads fully and shows the splash screen it pauses any music I'm listening to outside of the game.
I tried Googling for a solution but weren't finding any results.
I might quickly look at some GameSalad games on the App Store to see if they all do the same.
Thanks in advance,
Kevin
Is it possible to prevent your app from stopping any music the user might be listening too when your app loads please? I mean music that they might be listening to in the default iPhone music player or Spotify.
Each time my game loads fully and shows the splash screen it pauses any music I'm listening to outside of the game.
I tried Googling for a solution but weren't finding any results.
I might quickly look at some GameSalad games on the App Store to see if they all do the same.
Thanks in advance,
Kevin
Comments
Please say there's a work around that doesn't involve using a GameSalad splash screen!
Do I have to create a scene specifically for this and find a way to disable the one that's used when you upload a picture via the online app generator/builder?
Also when I do this I'm seeing black screen for a few seconds before my splash screen scene is loaded which is worse.
Has anyone got an app where the splash screen doesn't stop music that's being played in external app please? So that I can at least see that it is indeed possible to do so.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
By allowing the user to set the game music volume to 0, they can hear their own music just fine while playing your game.
This suggests a recent change caused this 'bug', though in fairness, it was kind of a bug to begin with!
Hope that helps!
QS =
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I can minimise my game after it's loaded to start the music up again, but that's annoying.
Have you got one of your games on the App Store that I can look at please?
Or, if you're short on cash, I'm pretty sure Attack of the Kraken does it too, and that's even older (but free!): https://itunes.apple.com/gb/app/attack-of-the-kraken/id335511023?mt=8
These are much older than 10.3 beta, so I'm not sure when this 'correction' may have occurred. Sorry!
I'd be interested to see what the powers that be say about it though!
QS =
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
There's no immediate rush in sorting it at the moment as I'm a little way off from completing it and currently waiting for the Apple Developer site to come back on line so that I can start looking at Game Centre.
Can I ask how you've got the splash screen set up on these please? Are they using a static image which you upload when creating the build or are they set up as a scene?
The splash screen is set up as a static image uploaded when creating a build.
Hope that helps, and keep us informed as to whether you get a response from the GS guys!
Ta!
QS =
D
Edit: What *would* be nice is if GS could tell if music is already playing, and set the game music volume to 0 if so - negating the need for the player to do it manually!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
@KevinCross Hey there! Any luck with this? I'm having the same issue. It's bugging the heck out of my testers; many of them live in Manhattan, and taking the MTA is just an awful experience if you can't play your tunes AND your game at the same time, haha... Let me know how that ticket panned out...
@Bleistern, the GameSalad team marked the ticket as a future feature (even though it's a bug) so it's not getting fixed.
@KevinCross I love GS, but that's unfortunate news. ::Sigh::