How you make cinematics in GS?
RubiWorks
Member Posts: 130
Hello everybody i´m making a game where are conversations and people need to move to the player or happening things between level and level. But is difficult because if i want to move a person. I use behaviour time but never do it all perfect. And sometimes unsynchronize all story :S
Regards
Regards
Comments
Is as RPG that i want to do. Because are a lot of story but is boring if you making all with timers :S
Or, because you said "as is RPG" I'm thinking you might mean a Scene where you can walk around, approach other characters and when you do, an automatic exchange/conversation happens?
Timers are great (well better than how they were back then) but they're still not perfect. Using the self.Time attribute of an Actor is still the more accurate measure (as far as I know). Is that what you meant by "behaviour time"?