How you make cinematics in GS?

Hello everybody i´m making a game where are conversations and people need to move to the player or happening things between level and level. But is difficult because if i want to move a person. I use behaviour time but never do it all perfect. And sometimes unsynchronize all story :S

Regards ;)

Comments

  • DavidsChannelDavidsChannel Member Posts: 44
    I don't completely understand what you want. Do you want to make a cinematic with pictures or do you want to move actors around?
  • RubiWorksRubiWorks Member Posts: 130
    Sorry my english is not perfect u_u @davidschannel yes sorry doing cinematics with actors. Maybe are people that make scenes with tables and put in their tablets coordinates x and y. And when they want that an actor go up the screen take papers and go back to talk with the player...


    Is as RPG that i want to do. Because are a lot of story but is boring if you making all with timers :S
  • TheGabfatherTheGabfather Member Posts: 633
    Are you trying to make an event that is purely cinematic? Like a cutscene where you can't do anything but watch what happens?

    Or, because you said "as is RPG" I'm thinking you might mean a Scene where you can walk around, approach other characters and when you do, an automatic exchange/conversation happens?

    Timers are great (well better than how they were back then) but they're still not perfect. Using the self.Time attribute of an Actor is still the more accurate measure (as far as I know). Is that what you meant by "behaviour time"?
Sign In or Register to comment.