Camera and Independent UI

JoeBJoeB Member Posts: 160
So I have an actor that controls the camera, and I have a bunch of actors around the scene that display the score, pause button, remaining lives, etc. However if I move the camera, these interface stuff get left behind.

How can I make it so that they are independent of camera movement? I realize that I can constrain them relative to the movement and position of the actor, but this would probably be bad for performance. Anyone?

Thanks!

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