Saving memory?

hesdeadjimhesdeadjim Member, PRO Posts: 38
I'm working on a large level, and I was wondering what the best way to save memory is... Does removing high res texture work with change image? does destroying actors with high res textures until they are near the camera view work? thanks!

Comments

  • natzuurnatzuur Member Posts: 304
    I believe that change image wont matter unless you change the size of the actor, and its not going to trigger it to dump the image that was in use before.

    Same with destroy, it wont trigger it to dump the image from memory either. I have not found a solid way to trigger a texure to be unloaded other than iOS memory warnings or gamesalads automatic dumping.

    The best thing to do is to try and reduce the amount of textures on the scene, and uncheck preload art to control when memory is being loaded (pre-load off will make it so image wont be loaded until called upon or within camera)
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