A Favor Please
polimerjones
Member Posts: 50
I have had an issue with the Mac version of GS that doesn't come about on the PC version. I wanted to know if others are having the same issue or if it needs to be setup differently on the Mac version.
Basically i have two actors. lets call them "actor1" and "actor2"
actor1 just sits there and actor2 is constrained to actor1
when a button is pressed actor 2 moves to the left and when the button is released it goes back to actor1
I also have code setup saying
if actor2 collides with actor1 set attribute to true
else set attribute to false
so when actor2 is in its normal position it should read true because its colliding with actor1 but when the button is pressed and actor2 moves to the left it should read false
but what actually happens is that it always reads true. why is this? this setup works fine on the PC version.....
If someone has a moment to test this on a mac version or let me know a different way to setup so it works on the mac version it would help alot!
Basically i have two actors. lets call them "actor1" and "actor2"
actor1 just sits there and actor2 is constrained to actor1
when a button is pressed actor 2 moves to the left and when the button is released it goes back to actor1
I also have code setup saying
if actor2 collides with actor1 set attribute to true
else set attribute to false
so when actor2 is in its normal position it should read true because its colliding with actor1 but when the button is pressed and actor2 moves to the left it should read false
but what actually happens is that it always reads true. why is this? this setup works fine on the PC version.....
If someone has a moment to test this on a mac version or let me know a different way to setup so it works on the mac version it would help alot!