Using min and max in one constraint?

Hi GS community, if someone could help me out with some math...

I have an actor whose rotation I need to constrain between -60 and 60.

Right now, I'm using two constraints: one constrains actor.Rotation to min(actor.Rotation, 60).
And the second: actor.Rotation to max(actor.Rotation, -60), which works.

But I think that there is a way to use only one constraint (which would help a lot for the many aspects of my game). I'm pretty sure I saw someone use it in a video, but I can't be certain. Is it possible?

Thanks in advance!

Best Answer

  • RThurmanRThurman Posts: 2,881
    edited July 2013 Accepted Answer
    it would look something like this:

    Constrain: self.Rotation To: min(60,max(-60,Rotation)
Sign In or Register to comment.