Swiping an object to collide with another object in "3D" space

Hey there.

I'm pondering about an idea for another game and it would involve flinging shuriken at objects to score points. I could do it in a 2D, top-down environment but I wish to give it a '3D' like perception by distorting the perspective.

So what I'm getting at is, how would I go about making a swipe action which, when released, would cause the shuriken to move away [in reality shrink into the distance] to give the illusion of 3D and then hit a target.

Comments would be helpful. Thanks! :)

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited July 2013
    Well, remember GS is logic right? So think about the steps. You know you can track when the actor is pressed and you can track it's linear velocity. You can also track the distance traveled. With that info you can then cause the size to interpolate based on one or more of those pieces of info. Learn to look past the gui in GS and think about what is really going on and you'll become a power user.
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