multiply real with integer

I'm trying to make a points calculation with following formula:
(scene.minumumtime (real) - scene.elapsedtime (real)) * scene.points(int)
But it seems that if you multiply real with integer you will get very interesting results, I know that this is a known problem in most of OOPL so whats the trick in this platform. I've tried using ... *(scene.points/1.0) but it didnt do the trick

BTW. I'm using windows version which has problems if you use ANY decimal value in position or size attribute value.
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