Performance Difference : Tables vs Game Attributes
JoeB
Member Posts: 160
Hi, I was just wondering if there is a significant performance difference to using Tables instead of Game attributes. My game right now uses both, but there are 2x more game atts than table information. My Game atts are mainly boolean.
Anyway, does anyone know if there will be a noticeable performance differences between using tables vs game attributes? Thanks
Anyway, does anyone know if there will be a noticeable performance differences between using tables vs game attributes? Thanks
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I know the nightly builds had some table improvements added to them, like looping through tables but I don't know if they've made it possible to check table cells in a rule. I haven't checked the nightly builds myself.
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