GameSalad (Windows version) keeps duplicating project folders when save new version
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Member Posts: 62
Everytime I save my file as a new version (e.g. 'MyGame_v2.gsproj'), it duplicates the project folders.
Is there a way to stop this from happening? Am I saving it incorrectly?
Is there a way to stop this from happening? Am I saving it incorrectly?
Best Answer
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tenrdrmer Posts: 9,934It duplicates Everything because everything related to that specific save is in those folders. Windows just doesn't see the .gameproj file as anything but a folder. On a mac that is a single file you don't go inside of and the creator needs all of those internal folders to know whats going on.
Long story short No you can't make it not duplicate them if you want to increment your project version numbers. Which BTW is a good practice many people fail to use. And secondly you wouldn't want it to not duplicate them because your newer versions would fail to work at all in GS.
Edit: Essentially What you see as a folder in Windows is actually a type of application file and all of the folders inside it are the assets that application is drawing from.
Answers
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I press save as when I want to increment the version of my project. That way, if there's something I did correctly in version 10 but messed it up in version 11, I can go back to it. I then press save when I just want to save to the same version.
Does that make sense?
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Everytime I create a new version, it makes a new folder in amongst those and inside are all those folders again, but now with the changes I've just made.
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actors
behaviors
images
scenes
screenshots
sounds
tables
MyGame_v2
MyGame_v3
MyGame_v4
MyGame_v5
MyGame_v6
MyGame_v7
MyGame_v8
MyGame_v9
MyGame_v10
MyGame_v11
MyGame_v12
MyGame_v13
MyGame_v14
MyGame_v15
MyGame_v16
MyGame_v17
MyGame_v18
assets.xml
info.xml
object.xml
MyGame_v1.gsproj
So, within each of those 'MyGame_v#' folders, there's a duplicate of all of this, except the gsproj file at the bottom is named by the version number.
Thanks to you both for answering so quickly!