1. make sure resolution independence is turned on 2. design your artwork 2x as large as the actor (so a 100px actor should have artwork that is 200px, as @danieldoe said) 3. ENSURE that all artwork is divisible by 4. (200/2 is 100, which is the size of the actor. 100/2 is 50 which is the pixel it will center on when placed in the game, you can't rest on .5 a pixel, it can turn out blurry) 4.Drag artwork into GS and program as normal.
if you're doing anything else, you could be messing it up
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But they come out a lil choppy in gamesalad.
2. design your artwork 2x as large as the actor (so a 100px actor should have artwork that is 200px, as @danieldoe said)
3. ENSURE that all artwork is divisible by 4. (200/2 is 100, which is the size of the actor. 100/2 is 50 which is the pixel it will center on when placed in the game, you can't rest on .5 a pixel, it can turn out blurry)
4.Drag artwork into GS and program as normal.
if you're doing anything else, you could be messing it up
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