Support iAd....no, any ad platform

BarkBarkCoBarkBarkCo Member Posts: 1,400
edited November -1 in Working with GS (Mac)
anyone with a free app out there knows that a $0.00 price tag can generate many, many d/l's...

that said, it would be nice to be able to monetize that exposure, while keeping the game free for the user.

Comments

  • AndreagamesAndreagames Member Posts: 18
    ivote for iAD too.

    Very, very important feature for the future.
  • PhoticsPhotics Member Posts: 4,172
    I think iAD should take priority over other Ad Platforms... but I also think that Gendai Games should support iAD as soon as it is available.

    ...and don't forget to click "I like this" if you like the suggestion.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    While iAd would be great, I rather have the option to diversify the sources of my income. With all the negative press Apple gets about late payments, it would be better to have some other options for getting iPaid...
  • PhoticsPhotics Member Posts: 4,172
    With iAds launching soon, I think Gendai Games should comment about this.

    Basically, it's hard to get noticed in the App Store. I think my games would be more successful with an advertisement based business model. With the supposed 60/40 split, in favor of developers, a user only needs to click an ad once to generate the same profit of a tier 2 game.
  • magic101himagic101hi Member Posts: 713
    ya we need iAds
  • iDeveloperiDeveloper Member Posts: 441
    This would be AWESOME! I would be able to make "lite" versions of any app I make, and still receive revenue.
  • Aaron51Aaron51 Member Posts: 8
    I love ads
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