Release Xcode source with PRO membership

BarkBarkCoBarkBarkCo Member Posts: 1,400
edited November -1 in Working with GS (Mac)
do this and the $1999 is yours*!

GS is great for rapid prototyping, but it would be awesome to be able to tweak our games in Xcode prior to release.

*that is, as soon as I save up. getting a mac just to build iPhone games wasn't cheap...

Comments

  • PhoticsPhotics Member Posts: 4,172
    Such a feature would add tremendous value to the pro version.

    Gendai Games might be worried that people would run off and take the code. It is risky, but think about WYSIWYG HTML editors. I can see the code those programs make, but I'm much too busy to be hand-coding all the time.

    Plus, if GameSalad was more open, maybe the developers could help optimize what GameSalad generates.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    I would like to add that people who have access to the final pre-compiled code can implement Dr. Touch's Anticrack or other anti-piracy modules, or any other valuable add-ons if they're good at Objective-C.

    http://www.drobnik.com/touch/anticrack/
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Hey, at least they didn't close this topic yet, that's a good sign... ;)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    don't jinx it! ;-)
  • iDeveloperiDeveloper Member Posts: 441
    This is a good idea!
  • devxdevx Member Posts: 26
    +1, this would make it worth the $1999 IMO
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    This may be on it's way soon! Yay!

    http://gamesalad.com/forums/topic.php?id=6363
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