Can I make physical games for education using GameSalad?

My company wants to make many physical games for education by GameSalad
Is it possible? I am willing to pay to upgrade GameSalad but I am afraind of GameSalad couldn't make all these physical game series. Is the Physical engine perfect ?
Please answer my question, I am really worried. Thanks a lot.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    what do you mean by physical? and paying only gives you some additional features, none of which are required for educational games.
  • BBEnkBBEnk Member Posts: 1,764
    I think you mean Physics and yes Gamesalad has a Physics engine but it's limited to squares,rectangles,and circles it has it's limits.
  • catsheuecatsheue Member Posts: 18
    Yes, sorry for the mistype.
    I mean physics. My company would like to make games for people to learn all physics concepts. :D
    And thanks for BBEnk, do you mean even I go pro, I couldn't make physics game all by GameSalad? :( Thanks a million for answering my question.
  • BBEnkBBEnk Member Posts: 1,764
    no you can make a physics game you will only be limited with shapes just download gamesalad and try it out it's free and the pro version want give you anything extra when it comes to making a physics based game.
  • catsheuecatsheue Member Posts: 18
    thanks. could I ask... what does you mean it has limits with shapes?
    Does it mean I can't draw a star or polygon?
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    it means collisions are only available for shapes that are rectangular or circles.

    So if your art was a star, its physics collisions would only behave as if it were a circle or box, depending on the settings on that actor.
  • BBEnkBBEnk Member Posts: 1,764
    it means collisions are only available for shapes that are rectangular or circles.

    So if your art was a star, its physics collisions would only behave as if it were a circle or box, depending on the settings on that actor.
    Or maybe @CodeMonkey could fix that right quick. :)
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