Create balloon type object/rule which raises actor vertically
Dantipple
Member Posts: 12
Hi, I want an actor to collect a collectible which then raises the actor vertically for lets say 5 seconds - any advise how this can be achieved? I know its going to be a collide rule but don't know where to take it from there.
I also want the collectible to move with the actor (its a balloon) and then disappear after the 5 seconds.
Thanks
I also want the collectible to move with the actor (its a balloon) and then disappear after the 5 seconds.
Thanks
Comments
if collides or overlaps with 'balloon'
do
change self.motion.linear velocity.Y to 100 (something you want)
after 5 seconds change attribute
self.motion.linear velocity.Y to 0 (or put it back to what it was/something you want)
make 2 integer attributes and call them PlayerX and PlayerY
go in the player
constrain attribute 'PlayerY' to self.position.Y
constrain attribute 'PlayerX' to self.position.X
now the balloon
make a boolean attribute, lets say we call it balloon
in the balloon say if collides or overlaps with (the player?)
do
change attribute 'balloon' to true
go in the balloon
if attribute 'balloon' is true
do
constrain self.position.Y to attribute 'playerY'+10 (<- play with this untill its above the player^^)
constrain self.position.X to attribute 'playerX'
hope this helped
good luck
-Timo-
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