Random Chance Rule

BeyondtheTechBeyondtheTech Member Posts: 809
edited November -1 in Working with GS (Mac)
Instead of having to 1. create a local temporary Actor Attribute, 2. assign it with `random(1,100)`, then 3. perform a Rule `if Actor.RandomTemp > 75 then xxxxx`, it would be nice if you could actually write `Given a "25" percent chance, do xxxxx.`

Saves an extra couple steps, saves memory and development time. Of course, the value should be an expression. As it stands now, the If Rule has to check an Attribute, not an expression.
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