Help in Bubble Shooter Game

I need help in bubble shooter game. I don't know how to remove connected bubbles on collision. Can anybody can help me ?
I had already referred some of the tutorials of codemonkey and deepblueapps puzzle bobble. But i am not able to identify how to remove connected bubbles on collision.

Comments

  • joshiwujoshiwu Member Posts: 207
    Ive never seen those tuts, or templates, but If there are tables in the gameproject(Look for a tables tab), One of them is probably for counting connected "bubbles." So I would speculate that the scripts youre looking for will say "Change Table Cell" & Change attribute "attribute_name" to "tablecellvalue(Table,row,colum).
    Or more litterally "tablecellvalue(Table 1, self.collision Occurrence,1)

    BUT AGAIN, I have never seen those templates or tuts.

    If the template doesn't use tables to count matching collisions on a turn by turn basis... disregard this.
  • karinepeterkarinepeter Member Posts: 5
    You should follow below link, if you want to play it

    http://www.flashplay.nl/spelletjes/bubbel-shooter/
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited February 2014
    It was a pain and took a long time and a lot of work to figure out when i made http://www.deepblueapps.com/puzzle-bobble/

    Not sure i did a tutorial but we have a template with user notes that will help.



    Darren.
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