Gothic adventure game gameplay video
artfish
Member, PRO Posts: 369
Wow! I am so excited to be sharing this with the community! I've been working on this since June 2012.
I'm doing my VERY last bit of optimizing and testing tonight and submitting to the appstore this weekend!!!!
I just made this gameplay video. Thanks for checking it out peeps!
Some Facts about the game-
There are over 100 unique scenes in the project.
Hundreds of game attributes.
Game saves your progress and loads when you continue. (tons of save load functions!)
Original Soundtrack composed by Sergío Zurawski and myself.
EVERYTHING else was done by me. I had some help from @Tatiang creating the inventory system. Thanks again!
Minigames including a magic 8-ball style crystal ball, a shooter and accelerometer puzzles.
This has been the hardest/most personally rewarding project I have ever done.
I worked on this game around 40 hours a week every week for over a year, while working a full time job and taking care of my 3 kids. It can be done!
I've had a lot of help from the community along the way. Thanks Guys and Gals.
The Game is an iOS universal build using overscan and HUD placement adjustments. I was worried about this at first, but it actually turned out very nice.
I also got some advice along the way from people I respect like Joe from firemaple, Dave Marsh creator of Shadowgate, and a ton of my game dev peers here in Chicago.
All in all, I was able to make the game I dreamed up back in April 2012 using GameSalad and I am very happy with the results... Thanks GS team!!
I would love to hear your thoughts people! I'll be sure to post some download codes when It goes live. Thanks!
I click one of the red jewels at the bottom of the screen and skip the intro and entire first act in this video. (programmer shortcut!)
I'm doing my VERY last bit of optimizing and testing tonight and submitting to the appstore this weekend!!!!
I just made this gameplay video. Thanks for checking it out peeps!
Some Facts about the game-
There are over 100 unique scenes in the project.
Hundreds of game attributes.
Game saves your progress and loads when you continue. (tons of save load functions!)
Original Soundtrack composed by Sergío Zurawski and myself.
EVERYTHING else was done by me. I had some help from @Tatiang creating the inventory system. Thanks again!
Minigames including a magic 8-ball style crystal ball, a shooter and accelerometer puzzles.
This has been the hardest/most personally rewarding project I have ever done.
I worked on this game around 40 hours a week every week for over a year, while working a full time job and taking care of my 3 kids. It can be done!
I've had a lot of help from the community along the way. Thanks Guys and Gals.
The Game is an iOS universal build using overscan and HUD placement adjustments. I was worried about this at first, but it actually turned out very nice.
I also got some advice along the way from people I respect like Joe from firemaple, Dave Marsh creator of Shadowgate, and a ton of my game dev peers here in Chicago.
All in all, I was able to make the game I dreamed up back in April 2012 using GameSalad and I am very happy with the results... Thanks GS team!!
I would love to hear your thoughts people! I'll be sure to post some download codes when It goes live. Thanks!
I click one of the red jewels at the bottom of the screen and skip the intro and entire first act in this video. (programmer shortcut!)
Comments
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Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Lump Apps and My Assets
One thing though, on the main screen, I can't tell that those names are buttons. I thought the right side said "Special Music". Maybe try something a little different?
- Thomas
I was wondering, do you plan to do any marketing or just release it in to the wild?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I am a few months into making my own point and click game so can appreciate what an achievement it is.
Good luck with sales!
It’s not a bug – it’s an undocumented feature