Additional scenes(levels)

DookiDooki Member Posts: 247
edited November -1 in Working with GS (Mac)
To create additional game levels I option-click and drag one scene to create the next one? Is this wrong? If I hit the "+" button in the main scene page it creates a new scene but my layout is gone and I'm left with a blank document. I want to create new levels with the same layout.

I ask because I just realized (with creating level 3) that when I option drag the new scenes they are instances of each other. For example hit target 1 and it takes you to level2. Hit target 2 and it takes you to back to level 2. If I change the target setting in level 2 to go to level 3 upon hit, the same change will be reflected in level 1. In other words level 1 will now take you to level 3. Make sense?

Thanks,
Dooki

Comments

  • ChaserChaser Member Posts: 1,453
    I copy a scene if I want the layout the same. Then go to specific actors in the second scene and adjust
  • quantumsheepquantumsheep Member Posts: 8,188
    That's an excellent tip Chaser, and something I always do!

    The down-side is that I have to be absolutely sure that the first level is perfect UI wise before I go on to make other levels!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • DookiDooki Member Posts: 247
    OMG. DUH!!!
    I can't believe I didn't copy and paste. Thanks Chaser.

    -Dooki
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Option-Dragging a Scene is the same as copy/pasting.
  • DookiDooki Member Posts: 247
    Ah yes, so it is. I have the same problem. Once I get beyond level two I am not able to "change scene." If I go in to level 2 and reassign the "change scene" location to level 3 I end up with level 1 also changing the location to level 3. So, when I preview the game it goes level 1 to level 3.

    So how you guys creating new levels? Are all you levels new layouts?

    -Dooki
  • ChaserChaser Member Posts: 1,453
    Is your change scene based on points or just touching a certain object. If it's points then you need to add another rule to the change scene actor so when you get a higher amount of points it goes to scene 3 and so on
  • DookiDooki Member Posts: 247
    It's collide with another actor.
  • quantumsheepquantumsheep Member Posts: 8,188
    You could just say 'on collision, go to next scene'. This was recently introduced, and basically it'll go to the scene next to the one you're on in the Home screen. So you have to arrange your scenes in chronological order there.

    Hope that helps!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • DookiDooki Member Posts: 247
    Hmmm, I think the topic took a different course. My problem is that I make copies of the scene 1 to make scene2, scene3, etc. I do this in order to keep my layout the same. In my case it's a stage setting. The problem is that I should be able to direct my change location tag to the next scene, so from 1 to 2, from 2 to 3. What I am finding is that I cannot do this. I can go from 1 to 2, but if I assign 2 to 3 I get scene 1 straight to scene 3.

    -Dooki
  • ChaserChaser Member Posts: 1,453
    Very bizarre! I just did a 16 level game this way based in collide go next level. Works fine! For mine each scene is named s1,s2,s3 and so on then when object hits ground go s2, in s2 change floor instance (not changing the prototype) in scene an make it when overlaps or collides with object then change scene. Go s3 and so on in each level changing the floor change scene collision to the next scene
  • DookiDooki Member Posts: 247
    Hmmm. Then I'm not sure what I am doing wrong. Good to hear that it works for you. I guess I will have to submit this to tech support eh?

    Thanks again!
Sign In or Register to comment.