Multi Touch and HUD Scaling?
joshiwu
Member Posts: 207
I am Making a Grand Theft Auto style game with the template "Standard cross platform controls." When A vehicle goes a certain speed camera Zooms out. Buuut interpolating the Joystick is beyond me.
Ive already expanded the template to include an inventory and a slot belt. and cars that are " mountable" so any help with this zoom issue would be incredible
The exact problem: When zooming the cam out controls must resized and positioned, why is the constrain position on the joy stick a mile long. And why is it duplicated so many time is the form of "touch1" "touch2" Does this make an anti-zoom impossible? I've thought long and hard on how to incorporate tshirtbooth's tut on Zoom while constraining HUD actors and have made that method work for a couple dif games. SOme1 Help.
@Tshirtbooth
Ive already expanded the template to include an inventory and a slot belt. and cars that are " mountable" so any help with this zoom issue would be incredible
The exact problem: When zooming the cam out controls must resized and positioned, why is the constrain position on the joy stick a mile long. And why is it duplicated so many time is the form of "touch1" "touch2" Does this make an anti-zoom impossible? I've thought long and hard on how to incorporate tshirtbooth's tut on Zoom while constraining HUD actors and have made that method work for a couple dif games. SOme1 Help.
@Tshirtbooth
Comments
@ORBZ
Plz Help me folks.
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