Blank Project - Scenes Have Disappeared

netdzynrnetdzynr Member Posts: 296
edited November -1 in Working with GS (Mac)
Anyone have a suggestion for recovering a project that launches as blank?

After the last save on a game project, relaunching the project in GS shows up blank. No scenes, no actors. I've tried to go through old forum posts (is there any way to display more than 5 search results?) and found one suggestion about deleting actor entries in an XML file, but so far that doesn't seem to be working. The text in the few XML files I checked appears to be intact. Is there anything else I can try to recover the game?

Facing major loss of work today -- thanks for any suggestions.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Sorry to hear this happened. I can't help as it's never happened to me *touch wood*.

    Yes, I said "touch wood" again :D

    Anyway, hopefully this'll bump the post so someone who *can* help can see it!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SingleSparqSingleSparq Member Posts: 1,339
    Well it's happened to me. Since you seem to now how to get to the packages you will see there is a scenes folder - If there's nothing there then I think they are gone (don't ask where). I can place scenes from a back up to that location and get them to show again but it would probably still be screwed up.

    I have 3 rules when working on a project:
    #1 before I work on it I make a copy of the project file (command drag file so it's numbered)
    #2 before I preview some new special code I've worked hours on I make a back up of the project THEN save and test.
    #3 Never drag rules and stuff from other projects to your own (that took the scenes from me) Just look at them side by side and make your changes manually.
    #4 (the hidden rule) prey whenever you hit preview
  • netdzynrnetdzynr Member Posts: 296
    Thanks for the responses. I haven't heard any other options from folks here, so I went back to an archived backup (thank god I had it) and wound up losing a day's work, as opposed to the entire project.

    What do you all think about cutting/pasting actors between scenes in the *same* project? I have a "go next scene" dialog that I want to show at the end of every level, and it's comprised of 4 actors (for the love of pete, when the heck is GS going to allow grouping of actors?). I don't want to have to manually recreate these same actors in each scene -- GS is already such a pain in the behind when it comes to laying stuff out. Guess I just answered myself -- I need to risk copying and pasting to save my sanity.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I don't think you can copy/paste actors between scenes.
    If you can, that would save me a million hours of work...

    I always make my "one perfect Scene".
    And once I'm sure that it is perfect, I duplicate it 60 times on the Home Screen.

    THEN I remember the one thing I forgot...
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