(video) Why are the actors acting weird
VolontaArts
Member Posts: 510
hey fellas, me again lol
so ok. so far im just playing around with the actors. but i put velocity y=-15 so why is there x moving slightly?
i also would like them to stay in a straight path. tetris like feel if one was to slide on over to the left, i would like it to slide a whole cube to the left. my rule writing isnt that great yet but i am getting the hang of it so thank you for the help.
also when they hit the floor, i was looking to make the change velocity to 0. but i could not figure it out. i probably need a attribute for that huh. Thank you GameSalad
heres a short vid of it in action
PS dont go through my other videos they are embarrassing lol
so ok. so far im just playing around with the actors. but i put velocity y=-15 so why is there x moving slightly?
i also would like them to stay in a straight path. tetris like feel if one was to slide on over to the left, i would like it to slide a whole cube to the left. my rule writing isnt that great yet but i am getting the hang of it so thank you for the help.
also when they hit the floor, i was looking to make the change velocity to 0. but i could not figure it out. i probably need a attribute for that huh. Thank you GameSalad
heres a short vid of it in action
PS dont go through my other videos they are embarrassing lol
Comments
and if this is also not working you can constrain his x position to the position you want?
if they spawn random you can make a integer attribute (lets call it Xposition) and put in the actor change self.Xposition to self.position.x and then constrain self.position.X to self.Xposition.
how do you mean stop them from rotating? can you post the code or explain better how you mean 'rotating'?
when you use the rotate behavior you can put it in a rule and let it only rotate when an attribute=true?
hope this helped
good luck
-Timo-
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go into the actor open physics and check fixed rotation.
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