Enemy Animations and Shooting

I am attempting to have enemies shoot AFTER an animation happens, but unfortunately the animation is extremely brief, regardless of how long the framerate takes. It simply flashes through all the frames and then shoots. How can I make the animation happen first and then shoot?

THANKS A BUNCH in ADVANCE!!!

Comments

  • RPRP Member Posts: 1,990
    Hard to say exactly what is going on without seeing the animation itself or what code you are using to cary this out. It sounds like you might need to adjust the frame speed down a bit. As far as the shot that takes place, is that on a timer?
  • BBEnkBBEnk Member Posts: 1,764
    just make a rule that only executes when it gets to the last frame example when self.image = image25 then shoot.
  • Worked perfectly, Thanks a lot!!!!
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